#pragma once
#include "VC_GameState.h"
#include "C_GUI_FusionEditor.h"

class C_GS_FusionEditor :
	public VC_GameState
{
private:
	C_GUI_FusionEditor m_guiFusion;
public:
	C_GS_FusionEditor();
	virtual ~C_GS_FusionEditor();

	virtual void handleEvent(sf::Event e);
	virtual void render();
	virtual void update();
};

